09 - Subdivision and Smoothing in Modelling

01: I created a UV sphere and changed the segments to 12 and the rings to 6. Next I added a modify called subdivision and changed the view to 2 and then went into tools and changed the shading to smooth. Which makes the UV sphere a lot smoother.




02: Next I went into edit mode and added a subdivision then i selected all the object and then went into special menu and choose the smooth option which takes the existing geometry which the Sphere already has instead of adding more like the smooth shading would do. 



Here is the final model: