01: I first began by creating a circle which I then adjusted the sides and created a slight bend within the circle by moving the vertex in the middle of the circle. I then went into top view and extruded it along the Z axis. I slightly scaled it in which gave it a effect of a sword which got thinner as it went up and to create the point at the top I slightly extruded it a little bit more and pressed the CTRL button to move both off the sides together into a neat point.
02: Second i created the top of the handle. i didn't want the sword to have a simple holding handle and wanted something a little bit extra to give the sword more detail and dimension. I did this by simply creating a block, Adding the mirroring modifier to it so it mirrored along the X axis. Once done I Extruded one of the faces and scaled it down and carried on with this process until I was happy with the shape. Because I mirrored this, it did the exact same on the other side. Creating a perfect, symmetrical handle for my sword.
03: To create the bottom of the sword handle I created a UV sphere. I first began trying to use a circle which then turned out to difficult. although Creating a sphere then deleting half the sphere so there is enough room to extrude the top of it. when extruding I did a bit then scaled it in and then i extruded again to make it a bit more straight and thick which I then extruded and scaled again to create a thick and thin effect just like at the bottom of the handle.
04: Once I have created all of the elements for the sword for instance the bottom, handle and top. i simple placed them all together by having two windows open in blender- One in top view so i can see if they lined up and the other in the normal view so I could scale and make sure all of the elements were a suitable side. For instance I didn't want the handle to be much bigger than the actual sword it self, so adjusting and scaling the different parts of the sword is personally necessary in this step.
Pistol
For the pistol it was quite simple and easy to make. I first began by adding one of the images out of the design pack as my background image in blender. To create the gun I created a square and scaled it down so it was small enough to line up at the bottom of the handle in the gun image. Once done I went into edit mode and boxed the edges of the vertices so I could extruded all of them instead of missing some out. Once Extruded I would take one of the comers and place into the exact place of a curve or a line and did the exact same to the other corner of the square. This basically means I was extruding the square and grabbing each edge, putting into place. Extruding again and doing the exact same again until I was finished creating the pistol.
To add more detail I create a plane so I could add a feature to the gun. I placed the plan exactly on top of the gun and then started using the same techniques as I did when using squares to create the gun (extruding and adjusting.). In the image below it looks green because I didn't use blender render and used cycle render which just basically means that i could add different effects to the colour of this although you can only see it when the image is rendered.
Cards
At first creating the cards seemed a bit difficult to me. Personally because I didn't get the texturing image idea until I had a play around with blender and realised the image has to be generated and not UV or it will simply mess up with the image. Once I realised how to do the image texturing I went ahead and created two blocks. One of the blocks is slightly bigger and thicker because this is the card of decks blocks. I materialised this to the colour blue and picked an image and applied the texture. For the card I made it a lot taller so it looked more like a card shape, materialised it red and then textured. I wanted the card to look like it is poking outside of the box, so to do this I went into modifier and added a Boolean of difference. i did this so whatever card was overlapping the box would get deleted so only half the card is left above the box.
For the single card, I create a box and then selected the top of the box in edit mode and coloured that blue which I then added the texture of a top of the card. After that, I went back into edit mode and selected the bottom of the box and assigned a red material to it. This means that only the bottom of the box would be red. I then went into texture and added a image of the bottom of the card. I then scaled the card to be more smaller on the Z axis and more Taller on the Y.
Belt
I began by putting the image of a belt as a background image (Can be found in the design pack). Putting this image in meant I could basically trace the belt. I did this by creating a cube and then extruding and adjusting the cube so it traced over the belt. However I found this extremely difficult when it came to doing the back of belt because I couldn't curve the back of it exactly how I wanted to go.