In this post I am going to analyse my own assignment and explain what my strengths and weaknesses are using 3D modelling in Blender.
Firstly, Beginning with the tutorials. I believe my most noticeable weakness is when I had to create a 3D car . Extruding and then adjusting the vertex to create the 3D car is what I found the most struggling simplest because I found it hard to get the vertex in the correct place. I also found creating the belt extremely difficult because I couldn't create the curve as I wanted it to be although I did try different techniques such as using the nurbs curve and then making it thick which did create a belt looking shape but I found that I couldn't add the circles into the circle as well as finding it difficult to add the buckle etc. However since practising and using blender a lot more since that task I have realised that I am capable of doing tasks like that, For instance creating my pistol and a similar technique and I found it easy enough to complete and create the pistol using the same extruding and adjusting technique which was used in the car tutorial.
my biggest strength and most enjoyable thing in 3D modelling is doing subdivisions and adding modifier to the objects. For instance I personally would enjoy sitting there and creating several assets such as the card and the gun even if it involved adding the sub divisions, modifying it and texturing it and so on. Just so at the end of the asset it looks a lot more presentable, have a lot more detail and is a pleasure to look at and be proud off.
At the beginning of doing 3D modelling, I thought it would be impossible to achieve the correct standards of the criteria but since I have practised, followed and watched so many tutorials. I have realised that 3D modelling is a skill which takes a lot of patience, dedication and you need to be able to solve problems by thinking outside of the box, being smart and defiantly having to be creative. I personally think that when I first started 3D modelling, My work could of gone a lot better - There is a lot of improvements that Id like to make. Although I noticed that once I was left alone creating the final assets for my 3D level. I realised that I have become a lot more talented and learnt quite alot since I first started. I personally do think that my work does meet the criteria simply because the criteria was to create the 3D models, show how you created it and so on. And that is exactly what I did, I did have difficulties and i do have quite a lot of weakness such as rotating, extruding and so on but I also know that I have over come some of the weakness'es and used them weakness to research and watch more and more tutorials. Simply so I can get to know what I am doing wrong and what I could be doing better. Basically, I know i have quite a lot of weaknesses but after practising I know that the weakness will slowly turn into strengths and I do like to believe that my work and this assignment is up up to standered within the criteria.
Rehana Whiteley Unit 66: 3D Modelling
HA6 Task 5 - Presentation
Below are the final rendered images of my 3D assets. You can see how I have created each of the assets in the production log (Task 4).
Sword
Pistol
Cards
Belt
HA6 Task 4 - Production
Sword
01: I first began by creating a circle which I then adjusted the sides and created a slight bend within the circle by moving the vertex in the middle of the circle. I then went into top view and extruded it along the Z axis. I slightly scaled it in which gave it a effect of a sword which got thinner as it went up and to create the point at the top I slightly extruded it a little bit more and pressed the CTRL button to move both off the sides together into a neat point.
To add more detail I create a plane so I could add a feature to the gun. I placed the plan exactly on top of the gun and then started using the same techniques as I did when using squares to create the gun (extruding and adjusting.). In the image below it looks green because I didn't use blender render and used cycle render which just basically means that i could add different effects to the colour of this although you can only see it when the image is rendered.
Belt
I began by putting the image of a belt as a background image (Can be found in the design pack). Putting this image in meant I could basically trace the belt. I did this by creating a cube and then extruding and adjusting the cube so it traced over the belt. However I found this extremely difficult when it came to doing the back of belt because I couldn't curve the back of it exactly how I wanted to go.
01: I first began by creating a circle which I then adjusted the sides and created a slight bend within the circle by moving the vertex in the middle of the circle. I then went into top view and extruded it along the Z axis. I slightly scaled it in which gave it a effect of a sword which got thinner as it went up and to create the point at the top I slightly extruded it a little bit more and pressed the CTRL button to move both off the sides together into a neat point.
02: Second i created the top of the handle. i didn't want the sword to have a simple holding handle and wanted something a little bit extra to give the sword more detail and dimension. I did this by simply creating a block, Adding the mirroring modifier to it so it mirrored along the X axis. Once done I Extruded one of the faces and scaled it down and carried on with this process until I was happy with the shape. Because I mirrored this, it did the exact same on the other side. Creating a perfect, symmetrical handle for my sword.
03: To create the bottom of the sword handle I created a UV sphere. I first began trying to use a circle which then turned out to difficult. although Creating a sphere then deleting half the sphere so there is enough room to extrude the top of it. when extruding I did a bit then scaled it in and then i extruded again to make it a bit more straight and thick which I then extruded and scaled again to create a thick and thin effect just like at the bottom of the handle.
04: Once I have created all of the elements for the sword for instance the bottom, handle and top. i simple placed them all together by having two windows open in blender- One in top view so i can see if they lined up and the other in the normal view so I could scale and make sure all of the elements were a suitable side. For instance I didn't want the handle to be much bigger than the actual sword it self, so adjusting and scaling the different parts of the sword is personally necessary in this step.
Pistol
For the pistol it was quite simple and easy to make. I first began by adding one of the images out of the design pack as my background image in blender. To create the gun I created a square and scaled it down so it was small enough to line up at the bottom of the handle in the gun image. Once done I went into edit mode and boxed the edges of the vertices so I could extruded all of them instead of missing some out. Once Extruded I would take one of the comers and place into the exact place of a curve or a line and did the exact same to the other corner of the square. This basically means I was extruding the square and grabbing each edge, putting into place. Extruding again and doing the exact same again until I was finished creating the pistol.
To add more detail I create a plane so I could add a feature to the gun. I placed the plan exactly on top of the gun and then started using the same techniques as I did when using squares to create the gun (extruding and adjusting.). In the image below it looks green because I didn't use blender render and used cycle render which just basically means that i could add different effects to the colour of this although you can only see it when the image is rendered.
Cards
At first creating the cards seemed a bit difficult to me. Personally because I didn't get the texturing image idea until I had a play around with blender and realised the image has to be generated and not UV or it will simply mess up with the image. Once I realised how to do the image texturing I went ahead and created two blocks. One of the blocks is slightly bigger and thicker because this is the card of decks blocks. I materialised this to the colour blue and picked an image and applied the texture. For the card I made it a lot taller so it looked more like a card shape, materialised it red and then textured. I wanted the card to look like it is poking outside of the box, so to do this I went into modifier and added a Boolean of difference. i did this so whatever card was overlapping the box would get deleted so only half the card is left above the box.
For the single card, I create a box and then selected the top of the box in edit mode and coloured that blue which I then added the texture of a top of the card. After that, I went back into edit mode and selected the bottom of the box and assigned a red material to it. This means that only the bottom of the box would be red. I then went into texture and added a image of the bottom of the card. I then scaled the card to be more smaller on the Z axis and more Taller on the Y.
Belt
I began by putting the image of a belt as a background image (Can be found in the design pack). Putting this image in meant I could basically trace the belt. I did this by creating a cube and then extruding and adjusting the cube so it traced over the belt. However I found this extremely difficult when it came to doing the back of belt because I couldn't curve the back of it exactly how I wanted to go.
HA6 Task 3 - Design Pack and Ethic Check List
Character 01 – Jonathyn Bearswick
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Equipment 01 -
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Sword and belt,
pistol and playing cards.
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Below is a few images which I am using to help design the sword for the character Jonathyn. As you can see both images may show different styles of swords but this is exactly what I wanted for my design pack. I wanted this because I wanted a shape of the actual sword from one image and the handle from another, Another advantage is that both images have slightly different angles which made it easier to know what the side is supposed to look like. Although I never stayed exactly to the shape/style of the images in the design pack because it was slightly difficult to get the exact copy and I wanted my sword to be unique but yet simple.
Pistol
Below is a image/blueprint of a pistol which is shot from the side of the pistol. The image is quite simple and is in the shape which I wanted jonathyns pistol to look like. Although I didn't stick to the exact image and slightly changed it through out the progress.
Playing cards
These images is what I was thinking as a style for the playing cards.
Belt
This is the image I used to create my belt
Links
https://en.wikipedia.org/wiki/Semi-automatic_pistol
http://www.ellusionist.com/marked-vintage-1800-playing-cards.html
http://www.wildbillwholesale.com/e649.html
http://www.artofmanliness.com/2012/10/29/memento-mori-art/
http://www.ellusionist.com/marked-vintage-1800-playing-cards.html
http://www.wildbillwholesale.com/e649.html
http://www.artofmanliness.com/2012/10/29/memento-mori-art/
HA6 Task 1 - Reference Research
In this take I am showing images that helped me generate ideas for my final 3D assets. These include the Medieval Playing cards, Swords, Pistols and belts.
Medieval playing cards
Medieval playing cards
Swords
Pistol
Belts
Links
10 - Combined Modelling Techniques
01: The first thing I did was set a house blue print as the background in my blender window. This is so I can use it as a blue print of the house so i can 'trace' the layout of the house. Next I added a plane and scaled it so it fits the floor of the house in the background image.
02: I then started to subdivide the floor several times. I did this by adding subdivisions where the walls etc will go. Once finished I went into edit mode and deleted some of the subdivisions so there is room for the floors and doors in the house. Once I was happy where the walls are I then started to extrude the walls which makes a basic layout in the house.
03: I started to delete some faces on the outside of the building to make room for the outside windows and the doors. To create the window and door frames frames I duplicated the inside of the windows and the doors and then extruded and sub divide the window frame until I was satisfied with the results. Once I happy I placed it back into the window frame and the doors back into the door frame.
Here is the final model (with roof & without roof.)
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