03 - Extrusion Move Rotation and Scale Modelling

In this tutorial, I had to manipulate a basic square and turn it into a shape which had bumps, smooth edges and holes which made it easier to understand how to get different effects by using a simple square. To do this I split the screens into 2 so  I could Insert a image of the desired shape which I wanted to achieve and create.





In this tutorial, I learnt how to do some basic modeling such as manipulating a basic shape. In this case I used a ordinary square and began by sub dividing the shapes to divide the square into smaller bits. this allowed me to extrude the sub divisions instead of just a square. I extruded the faces although I had to sub dived some more to get the correct shape. 




To get the hole within the pipe on the right hand side I extruded the face shapes until  the rectangle was long enough and once I was happy with the width and the height. I then started to scale the shape so it had a smaller 'tube' on top of the rectangle, extruded it and then scaled and extruded it again. Although to get the 'hole' in the tube I moved the extrude inwards instead off pulling it out. 


For the curve effect (bottom right rectangle) I sub divided the rectangle into 4 different sections which I then edited the vertices by box selecting one of the vertices and pulling it up slightly. Then going onto the next vertices and then pulling it up a bit more than the previous and so on until I got a round, curve effect. I found this the most difficult section in this model, simply because I couldn't get a perfect curve.   



To render my image I set up a 'scene' In this scene I create a plane which acted as the flooring and I then changed the color off the background, making the model the main attention. To get the best quality rendered image I set up the lighting and camera facing the exact same direction. I found this gave it a fare and flattering appearance for the model's shape. 

finished model