The next pyramid I created has a lot more detail than the previous one which would be more suitable as a back ground asset. For this pyramid I added a lot more detail by still using a cube. I did this by creating a cube and making a base, by making the cube more rectangle and flat. I then deleted the bottom face to lower the vertices and faces. I did this because for this pyramid I am creating a lot of cubes and the more faces etc the more likely it is going to glitch and lag. To create the 'steps' on the pyramid I duplicated the cube, scaled it down and then placed it on top. I did this to i got to the top off the pyramid which I then left as a cube.
I then duplicated that 'square' and then did a similar technique to the previous one. I duplicated, scaled it down and then placed it on top and so on until I got the pyramid shape.
The final pyramid I did was basically duplicating vertices off the basic pyramid which i first created. I Began by creating a cube which i scaled so it is really small. While being on both the cube and the pyramid I went into objects and into duplication to pair them together and duplicate the objects.
The duplication goes of with the amount of vertices the paired shape has. To create more blocks, I subdivided the pyramid to create more vertices which creates more blocks. I did this until I got the right amount of squares to complete the pyramid.