04 - Polygonal and Modification Modelling

In this tutorial I used the  polygonal type modeling method and also looked at the different ways to create a pyramid. Firstly I began with the most basic pyramid by using a cube shape. In edit mode I box selected the top vertices and merged them to the center which instantly created a basic pryamid.









The next pyramid I created has a lot more detail than the previous one which would be more suitable as a back ground asset. For this pyramid I added a lot more detail by still using a cube. I did this by creating a cube and making a base, by making the cube more rectangle and flat. I then deleted the bottom face to lower the vertices and faces. I did this because for this pyramid I am creating a lot of cubes and the more faces etc the more likely it is going to glitch and lag. To create the 'steps' on the pyramid I duplicated the cube, scaled it down and then placed it on top. I did this to i got to the top off the pyramid which I then left as a cube.












For the next pyramid I wanted to do a pyramid which shows all the blocks which helped created the pyramid. I used a cube to begin the pyramid just like the previous steps although this time I added a modifier called array, array basically duplicates the object in whatever direction you want it to be. I wanted it to go in a Y direction so I adjusted the settings to give each cube a bit of space and to have 18 cubes in the Y direction. Doing this made the faces go a lot higher So i deleted the face from the original starting cube which deleted it from the rest of the cubes- making the face count go down drastically. Once I was happy with the gaping etc. I then added another array to go the opposite way which then created a cube. 


I then duplicated that 'square' and then did a similar technique to the previous one. I duplicated, scaled it down and then placed it on top and so on until I got the pyramid shape. 







The final pyramid I did was basically duplicating vertices off the basic pyramid which i first created. I Began by creating a cube which i scaled so it is really small. While being on both the cube and the pyramid I went into objects and into duplication to pair them together and duplicate the objects.
The duplication goes of with the amount of vertices the paired shape has. To create more blocks, I subdivided the pyramid to create more vertices which creates more blocks. I did this until I got the right amount of squares to complete the pyramid.